Sun. Oct 6th, 2024

Welcome to a fascinating world of game monetization, where the goal is to transform a player’s love for gaming into a profitable business. In today’s gaming industry, monetization has become an essential aspect, and it’s no longer a question of whether to monetize but how to monetize effectively. In this article, we will explore the different strategies and techniques used by game developers to turn their games into money-making machines. From in-game purchases to subscription models, we will uncover the secrets of successful game monetization and how you can apply these techniques to your own game. So, get ready to unlock the secrets of game monetization and take your game to the next level!

Understanding Game Monetization

What is Game Monetization?

Definition and Explanation

Game monetization refers to the process of generating revenue from video games. This can be achieved through various means, such as in-game purchases, subscriptions, advertisements, and other microtransactions. The primary goal of game monetization is to create a sustainable business model that allows game developers to earn a profit while providing a high-quality gaming experience for their players.

Why is it Important?

Game monetization is crucial for the success of any video game. It not only helps game developers to cover the costs of developing and maintaining their games but also allows them to invest in new projects and expand their businesses. Moreover, monetization strategies can help game developers to better understand their players’ behavior and preferences, which can inform future game design and development decisions. In addition, effective game monetization can lead to increased player engagement, loyalty, and retention, which can result in higher revenues and greater long-term success for the game and its developers.

Types of Game Monetization

Freemium Model

The Freemium model is a popular game monetization strategy where players can download and play the game for free, but premium features or content are available for purchase. This model is widely used by mobile and social games. The freemium model typically offers in-game currency, items, or power-ups that can be purchased with real money. Players can choose to pay for these items to enhance their gaming experience, while others can enjoy the game for free with limited features.

Pay-to-Play Model

The Pay-to-Play model is a traditional approach to game monetization where players must pay to download and play the game. This model is commonly used by console and PC games. The pay-to-play model offers a complete gaming experience to players who are willing to pay for the game. Players who choose not to pay for the game may miss out on some features or content, but they can still enjoy the core gameplay experience.

Subscription Model

The Subscription model is a game monetization strategy where players pay a recurring fee to access the game’s content and features. This model is commonly used by online games and MMOs (Massively Multiplayer Online games). The subscription model offers players continuous access to new content, updates, and events. Players can choose to pay a monthly or yearly fee to continue playing the game, and they can cancel their subscription at any time.

In-App Purchases

In-App Purchases (IAP) is a game monetization technique where players can purchase virtual or physical goods within the game using real money. This model is widely used by mobile and social games. In-app purchases can include virtual currency, items, power-ups, or unlocking new levels or content. Players can choose to make a one-time purchase or multiple purchases to enhance their gaming experience.

It is important to note that game monetization strategies should be carefully designed and balanced to provide players with a fair and enjoyable gaming experience while generating revenue for the game developers.

Choosing the Right Monetization Strategy

Key takeaway: Game monetization is crucial for the success of any video game. To achieve this, game developers need to carefully consider factors such as target audience, game genre, and monetization goals when selecting the appropriate monetization strategy. In-app purchases, advertising, and subscriptions are popular monetization techniques that can be implemented effectively by following best practices. Additionally, tracking and analyzing key metrics such as revenue, retention rate, and customer lifetime value using tools like Google Analytics, Firebase Analytics, and Mixpanel can help game developers make data-driven decisions to optimize their monetization strategies. Finally, successful monetization case studies of games like Candy Crush Saga, Clash of Clans, and Final Fantasy XIV can provide valuable insights into effective monetization strategies.

Factors to Consider

Target Audience

Understanding the target audience is crucial in determining the appropriate monetization strategy. This includes identifying the demographics, interests, and behaviors of the players. By analyzing these factors, game developers can tailor their monetization approach to better suit the preferences of their target audience.

Game Genre

The genre of the game can also play a significant role in determining the most effective monetization strategy. For instance, mobile games tend to rely more on in-app purchases and advertisements, while PC and console games often utilize a combination of subscription-based models and microtransactions. It is essential to consider the typical monetization methods for the specific game genre to ensure that the chosen strategy aligns with industry norms and player expectations.

Monetization Goals

Establishing clear monetization goals is vital in guiding the selection of the appropriate monetization strategy. These goals could include maximizing revenue, increasing user engagement, or encouraging long-term subscriptions. By defining these objectives, game developers can evaluate various monetization options and choose the one that best aligns with their desired outcomes.

User Experience

The user experience should also be taken into account when selecting a monetization strategy. Intrusive or poorly designed monetization mechanics can negatively impact the player’s enjoyment of the game. It is essential to strike a balance between generating revenue and providing a seamless, enjoyable gaming experience. Considerations such as the placement of in-game ads, the frequency of microtransactions, and the perceived value of virtual items can all contribute to creating a positive user experience while still enabling effective monetization.

Implementing Effective Monetization Techniques

In-App Purchases

Types of In-App Purchases

In-app purchases (IAP) are a popular monetization strategy for mobile games, offering players the option to purchase virtual goods and services within the game. There are several types of IAP that game developers can implement, including:

  1. Consumable items: These are one-time-use items, such as extra lives, extra moves, or additional tries. Consumable items are typically priced low and can be used to help players progress through the game.
  2. Non-consumable items: These are items that players can purchase and keep permanently, such as power-ups, new characters, or in-game currency. Non-consumable items are typically priced higher than consumable items.
  3. Subscriptions: Offering players a subscription service can provide them with access to exclusive content, features, or bonuses. Subscriptions can be offered on a monthly or yearly basis.
  4. DLC (Downloadable Content): This type of IAP allows players to purchase additional content for the game, such as new levels, characters, or storylines. DLC can be sold as a one-time purchase or as part of a subscription.

Tips for Maximizing In-App Purchases

To maximize the revenue generated from in-app purchases, game developers should consider the following tips:

  1. Make IAP relevant to the gameplay: Players are more likely to make in-app purchases if they feel that the items they are buying will enhance their gaming experience. Ensure that the IAP options are relevant to the gameplay and offer value to the player.
  2. Offer a variety of purchase options: Provide players with a range of in-app purchase options at different price points, catering to different budgets and preferences.
  3. Implement a balanced economy: The in-game economy should be balanced to ensure that players can progress through the game without feeling the need to make in-app purchases. However, players should also have the option to speed up their progress or access premium content if they choose to.
  4. Provide clear and concise information: Clearly communicate the benefits of each in-app purchase option to players, ensuring they understand what they are buying and how it will enhance their gaming experience.
  5. Test and iterate: Regularly test and analyze the performance of in-app purchase options, making adjustments to pricing, availability, and content as needed to optimize revenue generation.
  6. Consider offering a free trial or limited version: Offering a free trial or limited version of the game can help players discover the value of the game and encourage them to make in-app purchases to unlock additional content or features.
  7. Provide excellent customer support: Respond promptly to player inquiries and concerns related to in-app purchases, ensuring a positive user experience and building trust with players.

Advertising

Advertising is a popular monetization technique used by game developers to generate revenue. In this section, we will discuss the different types of advertising and best practices for implementing advertising in games.

Types of Advertising

There are several types of advertising that game developers can use to monetize their games. Some of the most common types of advertising include:

  1. In-game advertising: In-game advertising involves displaying ads within the game itself. These ads can appear as billboards, banners, or pop-ups and can be targeted to specific audiences based on demographics, interests, and behaviors.
  2. Interstitial advertising: Interstitial advertising involves displaying full-screen ads that appear between levels or gameplay sessions. These ads can be used to promote other games or products and can be effective at driving engagement and revenue.
  3. Rewarded video advertising: Rewarded video advertising involves showing short video ads to players in exchange for in-game rewards such as coins, power-ups, or additional lives. This type of advertising can be effective at retaining players and increasing engagement.

Best Practices for Advertising in Games

To maximize the effectiveness of advertising in games, game developers should follow these best practices:

  1. Place ads strategically: Ads should be placed in areas where they are most likely to be seen and not disrupt gameplay. For example, ads can be placed on billboards or banners in the game environment or displayed between levels or gameplay sessions.
  2. Use targeted advertising: Ads should be targeted to specific audiences based on demographics, interests, and behaviors. This can help increase the relevance and effectiveness of the ads and reduce the likelihood of player churn.
  3. Offer valuable rewards: Rewarded video advertising can be effective at retaining players and increasing engagement. Game developers should offer valuable in-game rewards in exchange for watching ads to encourage players to engage with the ads.
  4. Test and optimize: Game developers should test and optimize their advertising strategies to determine what works best for their games and audiences. This can involve A/B testing different ad formats, placements, and rewards to determine which ones are most effective.

By following these best practices, game developers can effectively implement advertising as a monetization strategy and generate revenue while maintaining player engagement and satisfaction.

Subscriptions

Subscription Models

In the world of game monetization, subscriptions have become a popular and lucrative model for game developers. There are several types of subscription models that game developers can implement, including:

  • Recurring subscriptions: This model requires players to pay a monthly or yearly fee to access the game’s content. This model provides a steady stream of revenue for the developer and encourages player loyalty.
  • Pay-to-play subscriptions: This model allows players to access the game’s content for a limited time period, usually a month, in exchange for a fee. This model is particularly effective for games that have a high player turnover rate.
  • Freemium subscriptions: This model offers a free version of the game with limited content, while offering a premium version with additional features and content for a fee. This model allows players to try the game before committing to a subscription.

Strategies for Retaining Subscribers

Once a subscription model has been implemented, it is important to develop strategies for retaining subscribers. Some effective strategies include:

  • Regular content updates: Keeping the game fresh with regular content updates can help keep players engaged and interested in the game.
  • Player feedback: Listening to player feedback and incorporating it into the game can help improve the player experience and encourage loyalty.
  • Rewards and incentives: Offering rewards and incentives, such as exclusive in-game items or discounts, can encourage players to continue their subscription.
  • Community building: Building a strong community around the game can help create a sense of belonging and encourage players to continue their subscription.

DLCs and Expansions

What are DLCs and Expansions?

DLCs (Downloadable Content) and Expansions are additional content that can be downloaded or installed to enhance the gameplay experience in a video game. These content can include new levels, characters, weapons, or other gameplay elements that can add value to the game.

Expansions, on the other hand, are larger content packs that are typically released after the game’s initial release. They can introduce new storylines, gameplay mechanics, and even new environments to explore.

How to Create Profitable DLCs and Expansions

Creating profitable DLCs and Expansions requires careful planning and execution. Here are some tips to help you create profitable DLCs and Expansions:

  1. Understand your audience: Before creating any DLC or Expansion, it’s essential to understand your target audience. This includes knowing their preferences, what they enjoy about the game, and what they would like to see added to the game.
  2. Add value: DLCs and Expansions should add value to the game. This means that they should offer new gameplay experiences, challenges, or content that the players will find engaging.
  3. Timing is key: Release your DLCs and Expansions at the right time. Consider the game’s lifecycle and the timing of your release to maximize profits.
  4. Pricing strategy: Determine the right pricing strategy for your DLCs and Expansions. This can include offering them for free or for a fee. Consider offering discounts or bundles to incentivize players to purchase your content.
  5. Promotion: Promote your DLCs and Expansions effectively. Use social media, in-game notifications, and other marketing channels to get the word out about your new content.

By following these tips, you can create profitable DLCs and Expansions that will enhance the gameplay experience and generate additional revenue for your game.

Tracking and Analyzing Monetization Performance

Metrics to Track

When it comes to tracking and analyzing game monetization performance, there are several key metrics that game developers should keep an eye on. These metrics provide valuable insights into different aspects of the game’s monetization strategy and help identify areas for improvement.

Revenue

Revenue is perhaps the most important metric to track in game monetization. It represents the total amount of money generated from in-game purchases, subscriptions, and advertisements. By monitoring revenue, game developers can assess the effectiveness of their monetization strategies and identify which aspects are driving revenue growth.

It’s essential to break down revenue by different categories, such as in-app purchases, subscriptions, and advertisements, to understand which monetization methods are the most effective. Additionally, comparing revenue across different platforms, such as mobile, PC, and console, can provide valuable insights into how well the game is monetizing across different channels.

User Acquisition Cost

User acquisition cost (UAC) is the amount of money spent on marketing and advertising to attract new users to the game. It’s a crucial metric to track because it helps game developers understand the cost of acquiring new players and the return on investment (ROI) of their marketing efforts.

By monitoring UAC, game developers can optimize their marketing campaigns to reduce customer acquisition costs and increase the lifetime value of their players. This involves analyzing the effectiveness of different marketing channels, such as social media, influencer marketing, and paid advertising, and adjusting the marketing budget accordingly.

Retention Rate

Retention rate is the percentage of players who continue to play the game over time. It’s an important metric because it provides insights into the game’s engagement and player loyalty. High retention rates indicate that players find the game enjoyable and are likely to make in-game purchases or subscriptions.

Game developers should track retention rates at different stages of the player journey, such as day 1, day 7, and day 30, to understand how players are engaging with the game over time. By analyzing retention rates, game developers can identify areas for improvement, such as reducing churn or increasing player engagement, and implement strategies to improve player retention.

Customer Lifetime Value

Customer lifetime value (CLV) is the total amount of money a player is expected to spend on a game over their lifetime. It’s a valuable metric because it helps game developers understand the long-term value of their players and make informed decisions about monetization strategies.

By tracking CLV, game developers can identify high-value players and focus on strategies to increase their lifetime value, such as offering personalized recommendations or promoting premium content. Additionally, understanding the CLV of different player segments can help game developers tailor their monetization strategies to different player types, such as casual or hardcore players.

In conclusion, tracking and analyzing these key metrics is essential for game developers to optimize their monetization strategies and drive revenue growth. By monitoring revenue, UAC, retention rate, and CLV, game developers can gain valuable insights into different aspects of their game’s monetization performance and identify areas for improvement.

Tools for Analyzing Monetization Performance

Google Analytics

Google Analytics is a widely used tool for tracking website traffic and user behavior. It can also be used to track monetization performance in games by tracking user engagement, conversion rates, and revenue generated from in-game purchases.

Firebase Analytics

Firebase Analytics is a mobile app analytics tool that provides insights into user engagement and retention. It can be used to track in-app purchases, subscription usage, and other monetization metrics.

Mixpanel

Mixpanel is a user behavior analytics tool that can be used to track user engagement and monetization performance in games. It provides real-time data on user actions, such as in-game purchases, and can be used to track user retention and churn rates.

By using these tools, game developers can gain valuable insights into their monetization performance and make data-driven decisions to optimize their monetization strategies.

Making Data-Driven Decisions

As the game development and publishing industry becomes increasingly competitive, making data-driven decisions has become an essential aspect of game monetization. By leveraging data analytics, game developers and publishers can gain valuable insights into player behavior, preferences, and spending patterns. These insights can then be used to inform strategic decisions related to game design, marketing, and monetization.

Identifying Areas for Improvement

The first step in making data-driven decisions is to identify areas for improvement. This involves collecting and analyzing data on various aspects of the game, such as player retention, revenue generation, and user engagement. By identifying key performance indicators (KPIs) and tracking them over time, game developers and publishers can gain a better understanding of what is working and what is not.

For example, if player retention rates are low, data analytics can be used to identify the specific points in the game where players are dropping off. This information can then be used to make changes to the game design or content to improve player retention.

Testing and Optimization

Once areas for improvement have been identified, game developers and publishers can use data analytics to test and optimize various aspects of the game. This can involve A/B testing different game mechanics or monetization strategies to determine which ones are most effective.

For example, a game developer might test different in-game currency prices to determine which ones lead to the highest player spending. By analyzing the data from these tests, the developer can optimize the game’s monetization strategy to maximize revenue while still providing a positive player experience.

Overall, making data-driven decisions is critical for game developers and publishers looking to maximize their monetization efforts. By leveraging data analytics, they can gain valuable insights into player behavior and preferences, identify areas for improvement, and test and optimize various aspects of the game to improve player engagement and revenue generation.

Monetization Case Studies

Successful Freemium Models

Candy Crush Saga

Candy Crush Saga, developed by King, is a prime example of a successful freemium model. The game offers over 2,000 levels, with new ones added regularly to keep players engaged. To progress through the levels, players must match candies of the same color. The game also features various boosters and power-ups that can be purchased with in-game currency or real money.

Clash of Clans

Clash of Clans, developed by Supercell, is another successful freemium model. The game is a strategic MMO in which players build and defend their own clan’s village from other players. Players can create and join clans, build and upgrade structures, and create and upgrade their own troops. The game features in-game purchases, such as gold and gems, which can be used to speed up construction and training times, as well as to purchase additional items.

Both Candy Crush Saga and Clash of Clans have been successful in monetizing their games through the use of in-game purchases. They have created a balance between providing a free, ad-supported version of the game and offering premium content that players can purchase to enhance their experience. This approach has allowed them to generate significant revenue while still providing a high-quality gaming experience for their players.

Subscription-Based Games

Subscription-based games have proven to be a lucrative monetization model for game developers. Players pay a recurring fee to access the game’s content and features. This model is particularly effective for games that require frequent updates and regular content releases to keep players engaged.

World of Warcraft

World of Warcraft is a prime example of a successful subscription-based game. Launched in 2004, the game has amassed a massive player base of over 100 million accounts. World of Warcraft generates revenue through a monthly subscription fee, which ranges from $14.99 for a single month to $7.50 per month for a six-month subscription.

Blizzard Entertainment, the game’s developer, has consistently released expansions and content updates to keep players engaged and interested in the game. The company has also implemented various monetization strategies, such as selling virtual items and offering in-game bonuses for players who purchase them.

Final Fantasy XIV

Final Fantasy XIV is another successful subscription-based game. The game was initially released in 2010 but suffered from numerous technical issues, resulting in a poor reception from players. The game’s developer, Square Enix, decided to rebuild the game from scratch and relaunched it in 2013.

Since then, Final Fantasy XIV has grown to become a critical and commercial success. The game generates revenue through a monthly subscription fee, which is currently set at $12.99 per month. Square Enix has also released several expansions for the game, each with its own unique storyline and content.

One of the reasons for Final Fantasy XIV’s success is its focus on community building and player engagement. The game features a robust social system that encourages players to form groups and participate in activities together. This social aspect has helped to create a loyal player base that is willing to pay for the game‘s content and updates.

In conclusion, subscription-based games can be a highly effective monetization model for game developers. By providing players with regular content updates and engaging gameplay, developers can build a loyal player base that is willing to pay for access to the game’s content. Games like World of Warcraft and Final Fantasy XIV have demonstrated the potential for success with this monetization model, and other game developers would do well to take note.

In-App Purchase Examples

Candy Crush Saga, a popular mobile game developed by King, has been a prime example of successful in-app purchase monetization. The game offers players a limited number of lives to continue playing after losing a level. This creates a sense of urgency for players to make an in-app purchase to restore their lives, allowing them to continue playing the game. Additionally, the game also offers special moves and boosters that can be purchased, giving players an advantage in level completion. By offering in-app purchases that enhance the player’s experience, Candy Crush Saga has generated significant revenue from in-app purchases.

Mobile Strike

Mobile Strike, a mobile game developed by Epic Games, has also been successful in monetizing through in-app purchases. The game offers players the ability to purchase premium currency, which can be used to purchase in-game items such as weapons and armor. These in-game items give players an advantage in battle, making it more likely for them to win and progress in the game. Additionally, the game also offers premium tanks and aircraft that can be purchased with real money, giving players an even greater advantage in battle. By offering in-game items that enhance the player’s experience, Mobile Strike has generated significant revenue from in-app purchases.

Lessons Learned from Monetization Failures

Iron Maiden: Legacy of the Beast

  • Iron Maiden: Legacy of the Beast is a mobile game developed by a well-known British rock band, Iron Maiden. The game was released in 2016 and aimed to capitalize on the band’s massive fan base.
  • The game’s monetization strategy involved offering in-game purchases such as premium currency, character skins, and other cosmetic items.
  • Despite the game’s initial success, it failed to generate significant revenue.
  • One of the main reasons for this failure was the lack of a clear value proposition for players. The game did not offer any unique features or content that would entice players to spend money on in-game purchases.
  • Additionally, the game’s developers did not implement effective communication strategies to engage with players and encourage spending.
  • Overall, the Iron Maiden: Legacy of the Beast case study highlights the importance of understanding the target audience and creating a compelling value proposition to drive monetization.

Star Wars: Galaxy of Heroes

  • Star Wars: Galaxy of Heroes is a mobile game developed by Electronic Arts (EA) and based on the popular Star Wars franchise. The game was released in 2015 and quickly gained a large player base.
  • The game’s monetization strategy involved offering in-game purchases such as crystals, which were used to purchase characters and other in-game items.
  • Despite the game’s initial success, it also failed to generate significant revenue.
  • One of the main reasons for this failure was the game’s excessive focus on monetization. The game’s developers relied heavily on in-game purchases to generate revenue, but failed to provide a balanced and engaging gameplay experience.
  • Players quickly became frustrated with the game’s pay-to-win mechanics, which favored players who spent money on in-game purchases.
  • Overall, the Star Wars: Galaxy of Heroes case study highlights the importance of balancing monetization with gameplay mechanics to create a positive player experience.

Overall, these case studies demonstrate the importance of understanding the target audience, creating a compelling value proposition, and balancing monetization with gameplay mechanics to create a successful monetization strategy.

Key Takeaways

Understanding Your Target Audience

  • Demographic Analysis: Identify the age, gender, income, and location of your target audience.
  • Player Psychographics: Analyze player preferences, motivations, and behavior to create a more engaging experience.
  • Competitor Analysis: Examine the monetization strategies of your competitors to understand what works and what doesn’t.

Choosing the Right Monetization Strategy

  • Freemium Model: Offer a free version of the game with in-app purchases for additional content or features.
  • Pay-to-Play Model: Charge players for access to the full game experience.
  • Subscription Model: Offer players a recurring fee for access to exclusive content and features.

Implementing Effective Monetization Techniques

  • Cross-Promotion: Encourage players to try other games in your portfolio by offering in-game rewards.
  • In-Game Advertising: Monetize your game by displaying ads to players during gameplay.
  • Currency System: Introduce a virtual currency system to encourage players to spend money on in-game items and experiences.

Tracking and Analyzing Monetization Performance

  • Key Performance Indicators (KPIs): Track metrics such as revenue, conversion rates, and player retention to measure the success of your monetization strategy.
  • Data Visualization: Use charts, graphs, and other visual aids to help you better understand your data and make informed decisions.
  • A/B Testing: Experiment with different monetization techniques and strategies to optimize your game’s monetization performance.

Learning from Successful and Failed Monetization Strategies

  • Best Practices: Identify successful monetization strategies used by other game developers and adapt them to your game.
  • Lessons Learned: Analyze failed monetization strategies to understand what went wrong and how to avoid similar mistakes in the future.
  • Continuous Improvement: Regularly review and update your monetization strategy based on new data and player feedback to ensure long-term success.

FAQs

1. What is monetization in gaming?

Monetization in gaming refers to the process of generating revenue from a game or gaming platform. This can be achieved through various means, such as in-game purchases, advertisements, subscriptions, and more. Monetization is an essential aspect of the gaming industry, as it allows game developers and publishers to earn a profit and sustain their businesses.

2. What are some examples of monetization in gaming?

There are several examples of monetization in gaming, including:
* In-game purchases: Players can purchase virtual items, such as weapons, skins, or other upgrades, to enhance their gaming experience.
* Subscriptions: Some games offer subscription-based models, where players pay a recurring fee to access premium content or features.
* Advertisements: Games can display ads to players, either as pop-ups or banners, to generate revenue from advertisers.
* Freemium model: In this model, players can download and play the game for free, but are given the option to purchase premium content or features.
* Pay-to-win model: In this model, players can pay to advance further in the game or gain an advantage over other players.

3. What are some successful monetization strategies in gaming?

Some successful monetization strategies in gaming include:
* Offering valuable and relevant in-game content that players are willing to pay for.
* Providing a seamless and user-friendly purchasing experience for players.
* Regularly updating and adding new content to keep players engaged and interested.
* Balancing the game’s economy to prevent players from dominating others through purchases.
* Creating a sense of urgency or exclusivity around certain in-game items or events to encourage players to make purchases.

4. How can game developers ensure ethical monetization practices?

Game developers can ensure ethical monetization practices by:
* Being transparent about the costs and benefits of in-game purchases.
* Avoiding predatory practices, such as manipulating players into making unnecessary purchases.
* Providing players with a choice and not forcing them to make purchases to progress in the game.
* Offering fair and balanced gameplay, regardless of whether players make purchases or not.
* Regularly monitoring and adjusting monetization strategies based on player feedback and data.

5. How can players make informed decisions about monetization in games?

Players can make informed decisions about monetization in games by:
* Researching and comparing different games’ monetization models before making a purchase.
* Reading reviews and player feedback to understand the game’s monetization practices.
* Paying attention to in-game prompts and notifications about purchases, and considering whether they are necessary or beneficial.
* Setting a budget for themselves and sticking to it to avoid overspending on in-game purchases.
* Being mindful of the potential risks and downsides of monetization, such as the possibility of becoming addicted to making purchases.

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